sign in

Username Password

Forget Password ? ? Click Here

Don't Have An Account ? Create One

sign up

name Username Email Mobile Password

To contact us, you can contact us via the following mobile numbers by calling and WhatsApp


+989115682731 Connect To WhatsApp
+989917784643 Connect To WhatsApp
EnglishEnglish SpanishSpanish PortuguesePortuguese FrenchFrench GermanGerman ChineseChinese

Unlimited Access

For Registered Users

Secure Payment

100% Secure Payment

Easy Returns

10 Days Returns

24/7 Support

Call Us Anytime

Beginning DirectX 9 2004 book

Beginning DirectX 9

Details Of The Book

Beginning DirectX 9

Category: Programming: Libraries API
edition:  
Authors:   
serie:  
ISBN : 1592000681, 1592003494 
publisher: Course Technology PTR 
publish year: 2004 
pages: 353 
language: English 
ebook format : PDF (It will be converted to PDF, EPUB OR AZW3 if requested by the user) 
file size: 5 MB 

price : $10.65 15 With 29% OFF



Your Rating For This Book (Minimum 1 And Maximum 5):

User Ratings For This Book:       


You can Download Beginning DirectX 9 Book After Make Payment, According to the customer's request, this book can be converted into PDF, EPUB, AZW3 and DJVU formats.


Abstract Of The Book



Table Of Contents

Contents......Page 7
Introduction......Page 12
Introducing C++......Page 16
Writing Your First C++ Program......Page 19
Working with the std Namespace......Page 24
Using Arithmetic Operators......Page 26
Declaring and Initializing Variables......Page 28
Performing Arithmetic Operations with Variables......Page 36
Working with Constants......Page 40
Introducing Lost Fortune......Page 42
Summary......Page 45
Questions and Answers......Page 46
Discussion Questions......Page 47
Exercises......Page 48
Understanding Truth......Page 50
Using the if Statement......Page 51
Using the else Clause......Page 55
Using the switch Statement......Page 58
Using while Loops......Page 61
Using do Loops......Page 63
Using break and continue Statements......Page 65
Using Logical Operators......Page 67
Generating Random Numbers......Page 73
Understanding the Game Loop......Page 76
Introducing Guess My Number......Page 78
Summary......Page 81
Questions and Answers......Page 82
Discussion Questions......Page 83
Exercises......Page 84
Using for Loops......Page 86
Understanding Objects......Page 90
Using string Objects......Page 92
Using Arrays......Page 98
Understanding C-Style Strings......Page 102
Using Multidimensional Arrays......Page 103
Introducing Word Jumble......Page 105
Summary......Page 109
Questions and Answers......Page 110
Exercises......Page 112
Introducing the Standard Template Library......Page 114
Using Vectors......Page 115
Using Iterators......Page 120
Using Algorithms......Page 127
Understanding Vector Performance......Page 131
Examining Other STL Containers......Page 133
Planning Your Programs......Page 134
Introducing Hangman......Page 135
Summary......Page 139
Questions and Answers......Page 140
Discussion Questions......Page 141
Exercises......Page 142
Creating Functions......Page 144
Using Parameters and Return Values......Page 147
Understanding Software Reuse......Page 152
Working with Scopes......Page 153
Using Global Variables......Page 157
Using Default Arguments......Page 160
Overloading Functions......Page 164
Inlining Functions......Page 166
Introducing the Mad Lib Game......Page 168
Summary......Page 171
Questions and Answers......Page 172
Discussion Questions......Page 173
Exercises......Page 174
Using References......Page 176
Passing References to Alter Arguments......Page 179
Passing References for Efficiency......Page 182
Deciding How to Pass Arguments......Page 185
Returning References......Page 186
Introducing the Tic-Tac-Toe Game......Page 189
Summary......Page 201
Questions and Answers......Page 202
Exercises......Page 204
Understanding Pointer Basics......Page 206
Understanding Pointers and Constants......Page 213
Passing Pointers......Page 216
Returning Pointers......Page 220
Understanding the Relationship between Pointers and Arrays......Page 224
Summary......Page 228
Questions and Answers......Page 230
Discussion Questions......Page 231
Exercises......Page 232
Defining New Types......Page 234
Using Constructors......Page 239
Setting Member Access Levels......Page 241
Using Static Data Members and Member Functions......Page 246
Introducing the Critter Caretaker Game......Page 250
Summary......Page 256
Questions and Answers......Page 257
Discussion Questions......Page 258
Exercises......Page 259
Using Aggregation......Page 260
Using Friend Functions and Operator Overloading......Page 264
Dynamically Allocating Memory......Page 267
Working with Data Members and the Heap......Page 273
Summary......Page 290
Questions and Answers......Page 291
Exercises......Page 293
Introducing Inheritance......Page 294
Controlling Access under Inheritance......Page 299
Calling and Overriding Base Class Member Functions......Page 301
Using Overloaded Assignment Operators and Copy Constructors in Derived Classes......Page 305
Introducing Polymorphism......Page 306
Using Abstract Classes......Page 311
Organizing Your Code......Page 314
Introducing the Blackjack Game......Page 318
Summary......Page 337
Questions and Answers......Page 338
Exercises......Page 339
B......Page 340
C......Page 341
E......Page 342
H......Page 343
I......Page 344
M......Page 345
P......Page 346
R......Page 347
S......Page 348
V......Page 349
Y......Page 350


First 10 Pages Of the book


Comments Of The Book