sign in

Username Password

Forget Password ? ? Click Here

Don't Have An Account ? Create One

sign up

name Username Email Mobile Password

To contact us, you can contact us via the following mobile numbers by calling and WhatsApp


+989115682731 Connect To WhatsApp
+989917784643 Connect To WhatsApp
EnglishEnglish SpanishSpanish PortuguesePortuguese FrenchFrench GermanGerman ChineseChinese

Unlimited Access

For Registered Users

Secure Payment

100% Secure Payment

Easy Returns

10 Days Returns

24/7 Support

Call Us Anytime

Visual Informatics: Sustaining Research and Innovations: Second International Visual Informatics Conference, IVIC 2011, Selangor, Malaysia, November 9-11, 2011, Proceedings, Part II 2011 book

Visual Informatics: Sustaining Research and Innovations: Second International Visual Informatics Conference, IVIC 2011, Selangor, Malaysia, November 9-11, 2011, Proceedings, Part II

Details Of The Book

Visual Informatics: Sustaining Research and Innovations: Second International Visual Informatics Conference, IVIC 2011, Selangor, Malaysia, November 9-11, 2011, Proceedings, Part II

edition: 1 
Authors: , , , , , , , , , ,   
serie: Lecture Notes in Computer Science 7067 
ISBN : 9783642251993, 3642251994 
publisher: Springer-Verlag Berlin Heidelberg 
publish year: 2011 
pages: 450 
language: English 
ebook format : PDF (It will be converted to PDF, EPUB OR AZW3 if requested by the user) 
file size: 14 MB 

price : $10.65 15 With 29% OFF



Your Rating For This Book (Minimum 1 And Maximum 5):

User Ratings For This Book:       


You can Download Visual Informatics: Sustaining Research and Innovations: Second International Visual Informatics Conference, IVIC 2011, Selangor, Malaysia, November 9-11, 2011, Proceedings, Part II Book After Make Payment, According to the customer's request, this book can be converted into PDF, EPUB, AZW3 and DJVU formats.


Abstract Of The Book



Table Of Contents

Front Matter....Pages -
Capturing Mini Brand Using a Parametric Shape Grammar....Pages 1-12
Development and Usability Evaluation of Virtual Environment for Early Diagnosis of Dementia....Pages 13-22
Usability Study of Mobile Learning Course Content Application as a Revision Tool....Pages 23-32
Game Design Framework: A Pilot Study on Users’ Perceptions....Pages 33-38
The Development of History Educational Game as a Revision Tool for Malaysia School Education....Pages 39-49
Ontology Construction Using Computational Linguistics for E-Learning....Pages 50-63
Eye Tracking in Educational Games Environment: Evaluating User Interface Design through Eye Tracking Patterns....Pages 64-73
Use of Content Analysis Tools for Visual Interaction Design....Pages 74-84
Improving Accessibility through Aggregative E-Learning for All Framework....Pages 85-92
Exploiting the Query Expansion through Knowledgebases for Images....Pages 93-103
Usability Evaluation for ‘Komputer Saya’: Multimedia Courseware for Slow Learners....Pages 104-113
Retracted: Reconstruction of 3D Faces Using Face Space Coefficient, Texture Space and Shape Space....Pages 114-122
Research Finding for Usability Testing on ILC-WBLE....Pages 123-134
Factors Affecting Undergraduates’ Acceptance of Educational Game: An Application of Technology Acceptance Model (TAM)....Pages 135-146
Usability of Educational Computer Game (Usa_ECG): Applying Analytic Hierarchy Process....Pages 147-156
Visual Learning through Augmented Reality Storybook for Remedial Student....Pages 157-167
Preliminary Study on Haptic Approach in Learning Jawi Handwriting Skills....Pages 168-179
Scaffolding in Early Reading Activities for Down Syndrome....Pages 180-192
EduTism : An Assistive Educational System for the Treatment of Autism Children with Intelligent Approach....Pages 193-204
Investigating the Roles of Assistance in a Digital Storytelling Authoring System....Pages 205-216
MYNDA - An Intelligent Data Mining Application Generator....Pages 217-230
Scaffolding Poetry Lessons Using Desktop Virtual Reality....Pages 231-241
Augmented Reality Remedial Worksheet for Negative Numbers: Subtraction Operation....Pages 242-252
Developing Conceptual Model of Virtual Museum Environment Based on User Interaction Issues....Pages 253-260
Use of RSVP Techniques on Children’s Digital Flashcards....Pages 261-272
Cultural Learning in Virtual Heritage: An Overview....Pages 273-283
i-JEN: Visual Interactive Malaysia Crime News Retrieval System....Pages 284-294
Measurement Model to Evaluate Success of E-Government Applications through Visual Relationship....Pages 295-304
A Conceptual Design for Augmented Reality Games Using Motion Detection as User Interface and Interaction....Pages 305-315
FaceSnap: Game-Based Courseware as a Learning Tool for Children with Social Impairment....Pages 316-322
A Visual Measurement Model on Human Capital and ICT Dimensions of a Knowledge Society (KS) Framework for Malaysia towards an Innovative Digital Economy....Pages 323-339
Visualization of the Hadith Chain of Narrators....Pages 340-347
A New Framework for Phylogenetic Tree Visualization....Pages 348-359
Technical Skills in Developing Augmented Reality Application: Teachers’ Readiness....Pages 360-370
Scenario-Based Learning Approach for Virtual Biology Laboratory (VLab-Bio)....Pages 371-381
Towards a Multimodality Ontology Image Retrieval....Pages 382-393
A Visual Art Education Tool to Create Logo (APH-Pensil) Based on the Fundamental Design Theory Approach....Pages 394-407
Different Visualization Types in Multimedia Learning: A Comparative Study....Pages 408-418
Optimal Command and Control Method for Malaysian Army Small Units in a Malaysian Forest Environment: Small Unit Tactical Management System (SUTaMs)....Pages 419-427
Erratum: Reconstruction of 3D Faces Using Face Space Coefficient, Texture Space and Shape Space....Pages E1-E1
Back Matter....Pages -


First 10 Pages Of the book


Comments Of The Book